atomless ramblings tagged with : openframeworks page 1 of 1

One language, multiple platforms?

Wouldn’t it be nice to be able to code interactive artworks in a single language and easily deploy them on multiple platforms? Recent developments leave me wondering if this day may come sooner than I’d anticipated.

With the release of Alchemy - a way to compile C and C++ code to run on the ActionScript Virtual Machine - it might just be possible to code in openFrameworks and deploy to both the web (as well as other flash-player enabled platforms) and, with a little additional code to cater for particular interface considerations like multi-touch, also to deploy to the iPhone.

Among those leading the way in terms of successfully porting interactive art originally written in C++ to the iPhone are Andreas Müller and Lee Byron. Müller with his beautiful All Seasons and Byron with a version of Golan Levin’s wonderful Yellow Tail.

I look forward to finding time between client work in 2009 to cut my iPhone App teeth while scaling this small tower of babel.